This is a short game I worked on with Will Pearson, to test out some ideas about random terrain generation. We built a tool for dynamically building a height-map and using it to generate terrain. Around that, we built a short level about fighting slugs and collecting upgrades in order to defeat the final boss. For my part, I programmed the enemy and boss AI, UI event system. I also did initial pass of the terrain generation, and the day/night cycle. Finally, I modeled, rigged, and animated the primitive assets we used for the trees, slugs, and boss.